
Company: Ubisoft
Responsibilities: UI art, Flow charts & information architecture, Creation of wireframes, , mockups and animations
Prototyping (click prototypes + engine prototypes)
Duration: 1 year
Tools: Figma, Adobe Illustrator, Adobe Photoshop, Unity, Miro
I worked as a UX/UI designer on Lazer Hawk, contributing to both the game and the website. My role involved developing the design system, UI art assets and creating user flows to enhance the overall player and user experience. A key challenge was integrating NFTs into the website, ensuring a seamless connection and intuitive user interaction with NFT-related content. This involved designing clear onboarding flows, secure transaction processes, and informative content to help users understand and engage with the NFT ecosystem.



















